Description of the article « Design Is a Job: The Necessary Second Edition »
Being a good designer is only half the job. The other half is finding clients, presenting work, handling feedback and getting paid. Design Is a Job covers that second half, with Mike Monteiro's trademark directness.
Monteiro walks through the working life of a designer: choosing which clients to take on, contracts and pricing, running a project, presenting your work, and dealing with feedback you disagree with. Throughout, he argues that designers are responsible for the effects of what they make, and should act like professionals who own those decisions.
It's especially useful for freelancers and designers at small studios, and for anyone early in their career who wants to work with clients more confidently.
It's opinionated and informal by design, and some readers find the tone harsh. If you want practical, no-nonsense advice on the business of design, that's exactly its strength.
Specifications of the article « Design Is a Job: The Necessary Second Edition »